Developer: Joël Kroon
Players: Single Player
Genre: 2.5D Adventure / Visual Novel
Welcome to Homewords! The 2.5D adventure game where no-one is evil and combat is replaced by discussion!
Homewords is a hybrid visual novel / adventure game where you have to stop a child from insulting everyone. Discover planet Orbtüse and it's strange inhabitants in this RPG where combat is replaced by something way more challenging: preventing and solving conflict through conversation.
Welcome to the worlds of Homewords! In this hybrid visual novel / adventure game you play a mute boy who has to help a rude kid find her parents on an alien planet.
As Vincent, it is your goal to prevent Zoë from insulting anyone, be that human or alien, and guide her through increasingly difficult conversations to get closer to reuniting her with her parents.
Homewords is the story of planet Earth dying, and everyone fleeing to the planet of a friendly alien race.
However, more than that, Homewords is a very human story of a young kid accidentally getting left behind on Earth by her parents during this event and a mute boy who has decided he wants to help her.
Planet Orbtusë is where most of Homewords takes place. In the past 10 years aliens (the Homoshapiens) and humans (the Homosapiens) have been working together to create a safe place for humans to live and pick up their lives again. However unrest brews, as doubts start to arise about the intention of the aliens.
Conversations can be like puzzles. People are complex and knowing what to say is half the battle. Knowing what NOT to say is the other, arguably more important, half.
Homewords takes a page from the real world, where a lot of conflicts every day must be resolved by talking instead of battling it out with spears and swords. During your adventure you will meet people who's help you will need and the only way to get that help is to talk to them and keep them willing to talk to you. Just like in real life, if you insult someone, they might no longer want to talk to you.
During conversations you have to guide Zoë: showing her instructions on your notepad, interrupting her as she is about to insult someone and sometimes giving her snacks or candy to make her feel better.
Things get even more heated and complex when you start meeting aliens. We all know that we can't call a fellow person any cuss words, however what is appropriate to say to aliens? Soon you learn that some alien species are very sensitive to certain words that you have to learn to avoid.
Work on Homewords originally started in 2018 when Joël Kroon decided he wanted to make a story driven adventure game where the design of the mechanics would flow out of the story.
After some tinkering, the concept of interrupting Zoë and guiding her in conversation was born. Life got kinda busy, and Joël decided to keep the ideas for the projects in the back of his mind over the next two years. Then in 2020, after finishing work as a lead developer for Ukuza, he decided he wanted to go all in on Homewords. He gathered a team of skilled and passionate people and together they have been working on Homewords ever since!